The primary purpose of a university is the
advancement of knowledge. Whether this means educating about pre-existing
knowledge or advancing research.
With this in mind, what I want to get out
of my time at University is not just existing knowledge but the ability to
develop said knowledge further to be a more effective game artist.
When I leave University I hope to be able
to get a job, but that is mostly out of necessity. If I feel my work still
isn’t up to industry level I will want to keep furthering my learning for a
better portfolio. Of course even in industry I will need to keep learning to
keep up with advancements in technology and ensure I am the best I can be at
what I do.
Now that I am almost at the end of year
two, I do feel like I am starting to really get the hang of all the software
and their best uses. I’m quite proud of several of the models I produced this
year. Of course, I still have a long way to go.
Currently I think that aspects I
particularly need to improve on are effective use of textures and my speed in
creating them. I have found that this year I have improved significantly with
modeling speed, starting to effectively use modifiers and understand the
importance of modularity.
Year 1 Vehicle Project VS Year 2 Vehicle Project
On top of this, I’m starting to gain a
better understanding of the conditions I work best under and things that help
me learn. Especially in the latter half of the academic year, my productivity
had increased an awful lot due to my improved routine and time management. Plus
as a side effect of this other aspects of my life such as diet and sleeping
patterns have improved too.
This year has had a lot of challenging
times, especially early on, as I’ve had to learn my best approach to each
project through trial and error. One thing I realized I had a big problem with
was allocating time to different stages of a project. This was particularly
evident with the building front project, where the total time I spent on it was
more than enough, but too little of that time was spent on the texturing as I
was too focused on getting the mesh perfect.
The building project. Too much time wasted on the details, but the potential was there.
Balancing multiple projects at once still
can cause some problems and it is a challenge having to decide on the priority
of different tasks, but I consider this to be an important life skill that I
just have to learn.
Over summer I want to take a lot of texture
photos and compile more tillable textures from these photos. I also think it
might be a good idea to set myself some small projects just to keep things I
have learned fresh in my mind over those four months, and to make re-starting
at the beginning of year three less of a shock to the system.