I am currently working on a project along with the entire
year group to create a short side-scrolling platformer game. We have been split
into six sub-groups, with four groups making a level for the game, one making
characters and a final comprised of two engine artists. The group I am in is
working on the level to be described as “Scary”. The tutors are taking the roles
of art directors.
We have been in the asset-making stage for a few days now and
I am quite confident that we are going to get a great end result. Each level team
is comprised of three environment artists and one concept artist- as one of the
environment artists I feel that at this stage I am finally coming into my
element.
The first stage of the project was of course idea gathering,
and we did this by using Pinterest to gather pictures and create moodboards.
This lasted for quite a while, and I was often worried that we were wasting
time by not moving on sooner but I know it was good that we explored a lot of
ideas quite deeply before pinning things down.
The next stage involved designing the level, then concepting
and whiteboxing assets. I found this stage quite difficult, as most of the
assets I had been asked to design were either heavily reliant on other assets
and the style guide (which had not been completed at this time) or required
little actual design work. Add to that my lack of drawing skill in comparison
to the group’s concept artist and I was left feeling pretty useless for quite a
while, which was at times pretty demoralising. However we passed the
whiteboxing stage without much issue, and could finally move on to asset
creation.

As things are now, I have modelled and textured some
crystals to act as hazards in our level, though I need to go back and rearrange
them into clusters before I send them to the engine artists. I have also been
sculpting a medium sized statue. That's what I should be continuing with today.
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