The deadline for the sidescroller project is looming ever
nearer, and most assets are complete or nearing completion. I intended to write
this blog earlier in the project but I ended up being too focused on the
project itself, so I’ll keep this fairly short so as to leave some things for
the post-mortem blog.
We’ve had some worries over the course of the project about
being able to meet the deadline, but at least out team is doing well and all
the original assets will be finished very soon. The other environment artists
in team Scary seem to like jumping from working on asset to asset to keep
things interesting and fresh whereas I have preferred to focus on one asset at
a time to keep things straight-forward. This isn’t necessarily better practice,
especially as it means a lot of my stuff wasn’t whiteboxed very well but it has
allowed me to branch out to other things due to getting my complex and more
important assets out of the way at the beginning of the project.
I was slightly worried about not getting much experience or
input with the engine work, but I did manage to have a play around with
particle effects. I’m quite pleased with the waterfall I made as I was quite
apprehensive when I decided to take on the task. This is where I am somewhat
worried about the final build of the level though, as although I was told the
engine artists would be working with particles I’ve yet to see if they can
position or make edits to the system independently. I don’t really like not
having the ability to go in and place the assets myself without a heavy amount
of planning, it wouldn’t be a problem if the engine artist assigned to the
project was with our group but since they are jumping between working on two
levels this of course isn’t possible. All I can do is wait to see what they
give us at the end.
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Assets I have produced for the level |
I’ve learnt a lot so far in this project, but there’s still
more I want to learn. I have still yet to try polypainting so that is one thing
I want to do over the Christmas break. I think most of the assets I produced
for this project are portfolio-worthy so I’m less worried about that than I was
at the start. I’m really looking forward to seeing the end result of everyone’s
collaborative effort.
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