The role the Art Director
plays is crucial to the visual style of their team’s game. They work with the
game designers to visualise everything, from characters to the tiniest piece of
scenery. It is very important for every element of the game to abide by their design
principles such as levels of realism or use of colour, all to ensure the game’s
universe is consistent and aesthetically pleasing. Poorly developed visual
style would be immensely detrimental to the impression a game makes, and it is
important for netting a target audience and generating an atmosphere that
people will remember the game for. Art Director is a highly paid, high-ranking role
within the developer, as it requires the most creativity and skill to
ultimately define the visuals of an entire game.
Alongside a Lead Artist,
the Art Director will analyse the Design Document and create a second part to it
called the Art Specifications Document. They use this as a way of conveying
their vision to the other artists working on the project, therefore
descriptions must be thorough. This is also where the technicalities such as texture
budgets and Polygon counts are defined. These technical specifications are
mostly decided on by the Lead Artist who has more interaction with the
development team, and works with scheduling and assigning tasks. This is only
how things work in the game development environment- in Film, the Art Director
has essentially the role of the Lead Artist, with the real visual mastermind
being referred to as the Production Designer. While the terminology may be
different, the importance of the roles is basically still the same.
If I were to focus on
ultimately becoming an Art Director, I would of course need to work my way up
the ranks. Ultimately I would essentially need to become really good at my
work, while expressing creativity without deviating from the boundaries of my
assignments.
As well as artistic
talent, being “good at” one’s role in the company would involve general
desirable working qualities such as ability to meet deadlines and communicate
with others. Basically be really impressive at everything you must do, and make
sure you get noticed.
As I stand now, of
course my general skills need a lot of work. So far this year I feel I have
really been improving in my ability to generate ideas, at least when it comes
to the speed in which they become designs I’m happy with. However my speed in
recording these designs leaves much to be desired- my greatest weakness in my
opinion is still my drawing speed.
Time management is a
difficult one, but it’s something I know I am able to work on. The most difficult
abilities to develop are those concerning people skills as of course I’m
naturally pretty introverted and not much of a team player! But of course, part
of the process of moving up the development hierarchy would involve working
with the same team for a long period of time, so I’m sure I’d get used to how they
work and taking on different roles within the team… who knows. Maybe it could
happen.
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