The term “Gameplay” is a very general one, encompassing
multiple aspects of a game’s mechanics that contribute to the player’s
experience. Good gameplay is essentially what makes a game “fun”. Some
companies have developed reputations for having created games with great
gameplay, such as Valve with the Half Life and Portal series. New examples of
great gameplay are being released all the time, though some genres people latch
onto as they are seen as a winning formula. For example the current market contains a lot
of notable FPS games, though this doesn’t mean that their kind of gameplay is always superior.
In the Design Document stage of development, the greatest
factor that affects the gameplay of the final product is the genre of the game.
While really all game mechanics can be boiled down to the same kind of thing (such
as collision detection- don’t hit this
wall in this racing game or don’t get
hit by this bullet in this action game) it’s the application of these
little bits of code that make games feel different.
Of course, different genres can also afford to be weak in
certain areas of game design and still be considered good. For example, a
game’s story is highly important if the game is something like an RPG or maybe
a stealth game, but with racing or fighting games? Sometimes a story isn’t even
featured at all. Character backstories are usually at least implied to flesh
them out but in the end even they can be done away with if the gameplay is
strong enough. Note that the more a game lacks in some aspects the more the
consumer will expect it to compensate in others.
The way the player interacts with the game also can make or
break gameplay. You don’t input simple commands like directions by typing full
words with a keyboard. But that’s obvious, and with that in mind, the importance
of intuitive, responsive controls and ergonomically designed menus is key.
In the end, that’s the kind of thing that separates digital
games from things like board games. The scope of what happens upon each of the
player’s actions, as the complexity of the programming dictates. That’s how
video games can become much more exciting, as the player becomes engrossed and
forgets that all they are doing is pressing buttons.
Why. |
Art direction is important in making similar gameplay
elements feel like something new. For example, many games have guns, but the
visuals and sound are what really makes you feel the difference between
something like a tiny pistol and a huge canon.
This is why gameplay is what defines a game. All other
aspects of the design contribute to it, and it all blends together to turn the
game into a memorable experience. I love
games that are visually beautiful, but if actually playing the game isn’t fun
then I’m not going to remember these environments. You can have a game with
barely any graphics, you can have a game with a bad story, but a game that
lacks gameplay is hardly a game at all.
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